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Information and Communication

BOOTH
29
Information and Communication
Society / Infrastructure
Smart Community Implementation
and Standardization
ProfessorNISHI, Hiroaki
Department of System Design Engineering
local implementation of smart community are introduced by illustrating the Smart Town project cooperated with a local government. In this project, common data platform for handling local information was designed. It provides safe and flexible local community services by integrating and managing data sharing, data publishing, and data anonymization. Concerning standardization activities are also introduced.
BOOTH
30
Information and Communication
Industry
Quantum computing at IBM Q Network Hub
Professor YAMAMOTO, Naoki
Department of Applied Physics and Physico-informatics
Keio University Quantum Computing Center is the hub that can use “IBM Q” which is a real machine of the latest quantum computer through cloud. We are working to develop quantum computing software with IBM Q Hub members.
BOOTH
31
Information and Communication
Entertainment
Automatic comic generation system
ProfessorHAGIWARA, Masafumi
Department of Information and Computer Science
An automatic comic generation system is demonstrated. It generates a comic from texts and some images. Interactive operations are also employed to reflect user’s preference.
BOOTH
32
Information and Communication
Society / Infrastructure
Research and Development on Photonic Networks
Using Broad Wavelength Range of T-band and O-band
ProfessorTSUDA, Hiroyuki
Associate Professor KUBO, Ryogo
Department of Electronics and Electrical Engineering
Arrayed-waveguide grating routers for newly developing waveband (T-band, 1000-1260 nm) are fabricated. It realizes low-cost, ultra large capacity transmission systems for data center networks.
BOOTH
33
Information and Communication
Society / Infrastructure
A Method for Detecting Internet Traffic Anomaly
by Deep Learning
ProfessorTERAOKA, Fumio
Department of Information and Computer Science
In the Internet, traffic dynamics change due to various factors such as device failure, attack activity, and social events. Therefore, for stable operation of the Internet, a general-purpose anomaly detection method is required for various factors. This research, we propose a general anomaly detection method for Internet traffic by deep learning.
BOOTH
34
Information and Communication
Society / Infrastructure
IoT system with self-reliant wind power supply
and Wi-Fi multi-hop communication
that enables transmission of still images
ProfessorTERAOKA, Fumio
Department of Information and Computer Science
Existing IoT systems collects only sensor data (a few bytes) using low power wide area communication technology (coverage: a few km, speed: a few tens kbps). This research aims at developing an IoT system that enables to collect image data (a few Mbytes) using self-reliant wind power supply and Wi-Fi multi-hop communication technology in a wide field.
BOOTH
35
Information and Communication
Society / Infrastructure
AFC (Application Function Chaining):
Network Application Infrastructure for 5G/IoT
ProfessorTERAOKA, Fumio
Department of Information and Computer Science
We propose an infrastructure which enables low-latency and big data processing applications by chaining multiple small functions (AF: Application Functions) distributed on edge servers and cloud servers in a 5G network.
BOOTH
36
Information and Communication
Industry
Flow-in-Cloud (FiC), a multi FPGA system
ProfessorAMANO, Hideharu
Department of Information and Computer Science
Field Programmable Gate Array (FPGA) is a device that can freely change the internal logic configuration and can perform specific operations faster than general purpose CPU. Flow-in-Cloud (FiC) is a system in which many FPGAs are connected by high-speed serial links. It aims to implement large-scale applications using abundant resources.
BOOTH
37
Information and Communication
Entertainment
The world of networked digital-data
Associate ProfessorKANEKO, Kunitake
Department of Information and Computer Science
Although digital data continues to increase, it is becoming difficult to use it seamlessly across applications. To solve this problem, we are working on a development of our general-purpose underlying data connectivity platform and its peripheral technologies.
BOOTH
38
Information and Communication
Other Areas
Exploration of New Mathematical Methods in Artificial Intelligence and Machine Learning
ProfessorBANNAI, Kenichi
Department of Mathematics
There has been great advancement in the field of artificial intelligence and machine learning each time new theory such as statistics and optimization was introduced. The purpose of this research, which includes joint research with RIKEN AIP is an attempt to introduce new pure mathematical methods to the field of Machine Learning.
BOOTH
39
Information and Communication
Entertainment
Content network based on hypergraphs
ProfessorBANNAI, Kenichi
Department of Mathematics
Associate ProfessorKANEKO, Kunitake
Department of Information and Computer Science
This research for content networks focuses on hypergraphs that can represent multinomial relations (sets) rather than ordinary graph that represents binary relations. Using hypergraph representation and graph algorithm techniques, we aim to provide a chance to see various interesting contents.
BOOTH
40
Information and Communication
Entertainment
Application of Facial Expression Recognition
Using Wearable Optical Sensors
Research Associate MASAI, Katsutoshi
Associate Professor SUGIMOTO, Maki
Department of Information and Computer Science
We introduce facial expression recognition technology using wearable optical sensors. The distance from the skin surface to the sensor is acquired as the reflection intensity by the photo reflective sensors. By that, it is possible to detect not only emotions but also various facial expressions and eye movements. We introduce an application example using this technology.
BOOTH
41
Information and Communication
Medical / Welfare
Interactive Systems
That Induce Health Enhancement Actions
Assistant ProfessorSUGIURA, Yuta
Department of Information and Computer Science
We introduced interactive systems that induce health enhancement actions. Our final goal is Extension of “healthy life expectancy”.
BOOTH
42
Information and Communication
Society / Infrastructure
Data Collection and Location Privacy Preservation
for Vehicle Networks
Professor SHIGENO, Hiroshi
Department of Information and Computer Science
We are conducting research to realize a dynamic and adaptive vehicle networks. As a part of this research, we are researching on data collection for vehicles applying a new network infrastructure and location privacy preservation with pseudonyms.
BOOTH
43
Information and Communication
Other Areas
Autonomous AI co-existing with Human
ProfessorKURIHARA, Satoshi
Department of Administration Engineering
Constructing autonomous AI co-existing with human is quit important issue for upcoming low birthrate and aging society in Japan. In addition to machine learning technology, autonomous interaction ability such as anticipating human behavior based on recognizing environment will become core technology. We will show and discuss about current study through demonstration using some robots.
BOOTH
44
Information and Communication
Society / Infrastructure
Massively Parallel and Elastic Network Infrastructure
with Fault Torrance
ProfessorYAMANAKA, Naoaki
Department of Information and Computer Science
As the traffic on the Internet keeps increasing, it is necessary to handle a massive volume of traffic. Therefore, we propose an architecture of network nodes which can flexibly accommodate diverse traffic. We also propose a routing method which has tolerance against failures of network devices.
BOOTH
45
Information and Communication
Society / Infrastructure
Ambient Visualization
ProfessorFUJISHIRO, Issei
Department of Information and Computer Science
This booth demonstrates the latest R&Ds of ambient visualization systems aiming at supporting our daily lives through the provision of adaptive content of information. Representative examples of these include rewind--visual exploration of Web video viewing history for self-reflection and hydro--an authoring tool for interactive hybrid-image advertisements on large display.
BOOTH
46
Information and Communication
Entertainment
Interactive Intelligent Systems
ProfessorIMAI, Michita
Department of Information and Computer Science
We are studying interactive intelligence to realize a fluent interaction between human and machines. We design systems that plans actions interactively incorporating the cognitive traits of human. Today, we are presenting interactive robots and the machine learning adapting to people and explain our thoughts behind them.
BOOTH
47
Information and Communication
Society / Infrastructure
Traffic Efficiency Improvement by Cooperative Control
using Network Assisted Autonomous Driving Platform
ProfessorYAMANAKA, Naoaki
Department of Information and Computer Science
Currently, research and development of autonomous driving technology is actively conducted. In this research, some of the functions of autonomous driving are transferred to the network. It enables control that was considered difficult only by standalone autonomous vehicles and provides advanced automated driving technology that improves traffic efficiency by performing appropriate processing.
BOOTH
48
Information and Communication
Entertainment
Real-time free viewpoint video distribution by
efficient feature points generation and
multiple video synthesis servers
ProfessorYAMANAKA, Naoaki
Department of Information and Computer Science
In recent years, free-viewpoint video has been put into practical use in sports watching. However, free-viewpoint video requires processing of images taken from multiple viewpoints, making real-time processing difficult. Therefore, we are trying to drastically reduce processing time by improving the generation efficiency of each frame.
BOOTH
49
Information and Communication
Society / Infrastructure
Information resource binding with Web Index
ProfessorTOYAMA, Motomichi
Department of Information and Computer Science
We introduce the software system to bind the words in screen of mobile phone or PC to information resource like related Web page in a single action.
BOOTH
50
Information and Communication
Industry
Polymer Optical Waveguide Devices for
Exa-scale Computing
ProfessorISHIGURE, Takaaki
Department of Applied Physics and Physico-informatics
For realizing Exa-Flops scale high-performance computers, “On-board optical interconnect technologies” toward the inter-chip optical wiring have drawn much attentions. In our research, polymer optical waveguide devices are designed and then, fabricated for enabling high-bandwidth-density optical wiring, and their capabilities in Exa-Flops scale computing are demonstrated.
BOOTH
51
Information and Communication
Industry
Super high speed QR code recognition by event camera
ProfessorAOKI, Yoshimitsu
Department of Electronics and Electrical Engineering
We constructed a QR code recognition system using an event camera that records only changes in brightness as events at high speed. Real-time demo introduces recognition performance.
BOOTH
52
Information and Communication
Entertainment
Complement of 360 degree image by GAN
ProfessorAOKI, Yoshimitsu
Department of Electronics and Electrical Engineering
We introduce a new method that uses GAN to complement the remaining area, taking as input a part of the 360-degree image. In order to express distortion specific to 360-degree image, we have proposed a Generator that includes a Dilated Convolution layer. We will show the result of automatic generation of 360 degree image in the demonstration.
BOOTH
53
Information and Communication
Industry
Computer vision studies for
realizing “Kizuki” Robot
ProfessorAOKI, Yoshimitsu
Department of Electronics and Electrical Engineering
In order to realize robots that coexist with people in living space, we introduce examples of research on functions that recognize surrounding environment, objects and people, and understand scenes using visual information.
BOOTH
54
Information and Communication
Entertainment
Automatic recognition system of sports event by time series DNN
ProfessorAOKI, Yoshimitsu
Department of Electronics and Electrical Engineering
We introduce a system that automatically detects various sports events (such as tennis shots) using time-series Deep Neural Networks.
BOOTH
55
Information and Communication
Other Areas
Domain adaptation technology in
image segmentation
ProfessorAOKI, Yoshimitsu
Department of Electronics and Electrical Engineering
In the field of image recognition, degradation of recognition performance in different domains from learning data is an issue. In this study, we will exhibit domain adaptation technology for cell image segmentation task.
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